Once the ground has frozen, the Wehrmacht launches its last attempt on
the Russian capital at the very end of its strength. As the Germans go beyond the culminating point of their campaign, they over-extend and pave the way for the Russians to strike back. General Information
Map Area: All
Set Up Order: Russian, German
First Player on 15 Nov 41: German
First Turn: 15 Nov 41
Last Turn: 29 May 43
Game Length: (...)
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Guderian’s Blitzkrieg II
GBII models Army Group Center during the swing period of WW2 in the East. This game covers the action from its predecessor Guderian’s Blitzkrieg (1992), the first OCS game, and adds all the action from Lake Ilmen south to Voronezh from Oct. 41 and the last drives of Barbarossa until the Spring of 1943 and the preparations for Kursk. The game covers in great detail all the operations from October 1941 until May 1943 on a large play area extending from Voronezh to Kursk. It is designed to be played both separately or linked to Case Blue. The monster linked game allows players to run operations on the entire Eastern Front (except for Leningrad) from the fall of 1941 until mid-1943. Multiple scenarios (one map to very large) allow play to be picked up at various key points in the campaign.
OCS Game 4-08, initially published in 2001 and then updated/reprinted in 2011. Designer: Dean Essig.
3 full-size maps, four ½-size maps, 7 countersheets (plus 3 marker sheets), scale is 1 hex = 5 mi/8 km. The scope of the game (either alone or with Case Blue) covers 178 turns, from 1 October 1941 until 29 May 1943.